Top 10k strings from Jet Set Willy Construction Kit - Part 1 - Room Editor (2003)(Broadsoft)(128k).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /

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  15 !"message"
   8 prevroom=room:
   8 *************
   5 room=room-64
   5 i=rad+gad+1
   5 ;"                                         "; 
   4 room=room-128
   4 rad+gad,attribute:
   4 gy=gy+gdy+8
   4 gx=gx+gdx+8
   4 attribute=inkcolor+8
   4 ;" HELP SCREEN          ":
   4 ,attribute:
   4 *papercolor+64
   4 *gy+gx,ga:
   4 *brighton+128
   4 ***************
   4 *(room>127
   4 *(inkey=95
   4 *(inkey=64
   4 *(inkey=37
   4 *(inkey=36
   4 *(inkey=35
   4 *(inkey=33
   4 *(inkey=172
   4 (posad/256
   3 ;"L/R/BELOW/ABOVE"
   3 ;" RETURN TO EDITING SCREEN  ";
   3 !"filename"
   2 room=room-1
   2 room=room+1
   2 posad=18432
   2 posad=16384
   2 lpos=lpos-256
   2 gadd=gad+rad+1
   2 gadd,gbyte:
   2 g=rad+gad+1
   2 ;"PRESS ANY KEY TO RETURN"
   2 ;"PRESS ANY KEY TO CONTINUE";
   2 ;"PRESS ";
   2 ;" SHORTER       "; 
   2 ;" RETURN TO ROOM EDITOR"
   2 ;" RETURN TO MAIN MENU"
   2 ;" MOVE CURSOR L/R/D/U"
   2 ;" LONGER   ";#0
   2 ;" HAVE BEEN";
   2 ;" FOR MORE KEYS OR"'"ANY OTHER KEY TO RETURN.":
   2 ;" EDIT RAMP"
   2 ;" EDIT CONVEYOR"
   2 ;" CHANGE DIRECTION:             "; 
   2 ;"                      "'" KEYS FOR ROOM EDITOR "'"                      "
   2 ;"                                ":
   2 ;"                                   ";
   2 ;"        
   2 ,posad-256
   2 *sector+offset;" ":
   2 *sector+offset; 
   2 *sector+offset
   2 *gy,gbyte:
   2 *************************
   2 *********************
   2 ********************
   2 ****************
   2 *(inkey=53
   2  BROADSOFT 2003"
   1 wad=rad+218
   1 sroom=room:
   1 sinkey=inkey
   1 sector=(sector-1
   1 sector=(sector+1
   1 sector*4096
   1 room=sroom:
   1 room=room+64
   1 room=room+(-room+sroom)*(room>63
   1 room=prevroom:
   1 room=byte a
   1 room=(room-1
   1 room=(room+1
   1 rad+gad,255
   1 rad+gad+i, 
   1 prevroom=t:
   1 prevroom=64
   1 prevroom<64
   1 posad>20479
   1 posad>16639
   1 posad=posad-32
   1 posad=posad-1792
   1 posad=posad+1
   1 posad<18432
   1 posad<16384
   1 pos=pos-64
   1 pos=pos-32
   1 pos=pos-16
   1 pos=pos-128
   1 papercolor=papercolor+1
   1 papercolor= 
   1 oldad=newad:
   1 offset=room-16
   1 offset=(offset-1
   1 offset=(offset+1
   1 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o
   1 newad=rad+ 
   1 newad= 65536
   1 item=(item-1
   1 item=(item+1
   1 iptr=iptr+1
   1 iptr=(iptr-1
   1 iptr=(iptr+1
   1 inkey=sinkey:
   1 inkey=inkey+32
   1 inkey=ginkey:
   1 inkcolor=inkcolor+1
   1 inkcolor=attribute-8
   1 index=y*32
   1 i=rad+gad+8
   1 i= rad+gad+1
   1 gy=gy+gdy-8
   1 gx=gx+gdx-8
   1 ginkey=ginkey+32
   1 ginkey=172
   1 ginkey=118
   1 ginkey=113
   1 ginkey=112
   1 ginkey=106
   1 ginkey=105
   1 ginkey=104
   1 ginkey=102
   1 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g
   1 f`V`V`f`VLHLHLVVVVVVVV@@@@DDLLV`f`VVffQV`VQQ``@@@@@@@@!
   1 byte b>127
   1 byte b=byte b-64
   1 byte b=byte b-32
   1 byte b=byte b-128
   1 byte a>127
   1 byte a=byte a-64
   1 byte a=byte a-128
   1 brighton=1
   1 brighton=0
   1 brighton= 
   1 attribute>63
   1 attribute>127
   1 attribute=attribute-64
   1 attribute=attribute-128
   1 attribute= 
   1 [^#~2.T:3T
   1 VY          The Attic             
   1 UUZUU            The Drive           
   1 UUUUUUUZ          The Bathroom          
   1 UUUUUUUU  At the Foot of the MegaTree   
   1 UUUUUUUU       Under the MegaTree       
   1 UUUUUUUU         The Off Licence        
   1 UUUUUUUU         Back Stairway          
   1 UUU         Master Bedroom         
   1 UU         The Bridge             
   1 UU          Top Landing           
   1 To the Kitchens    Main Stairway
   1 TRSHDx(C) Copyright 1982 by LSI>
   1 TRSHDx!HD"><>
   1 ROOMS     
   1 Q<3Q<3Q<3Q<3Q<3Q<3Q<3Q<3L<3L<3L9-L9-Q@-Q<3Q<6[@6fQ<Q<3Q<3(<((6-Q6-Q6-(6((<3Q<3&<-L<-(@3Q@3-@6 @6=y=
   1 NZ,ENDPAUSE
   1 JSW1      
   1 JSW CK I  ,
   1 ITEMS     
   1 I'm sure I've seen this before..
   1 Halfway up the East Wall        
   1 HELP      
   1 HALLO HACKER>
   1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
   1 E_E_E_E_E_E_E
   1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGG
   1 Dr Jones will never believe this
   1 AIR+++++ Press ENTER to Start +++++  JET-SET WILLY by Matthew Smith  
   1 @ PHTRUSfff
   1 >8*P~w#"P~
   1 ;papercolor
   1 ;("BACKGROUND"
   1 ;"} VISIT ROOM TO THE";
   1 ;"} SET ROOM TO THE";
   1 ;"} ROTATE L/R/D/U"
   1 ;"} PUT BLOCK AND MOVE"
   1 ;"} MOVE ITEM TO ROOM";
   1 ;"} EDIT BLOCK GRAPHICS"
   1 ;"right ";brighton
   1 ;"nk    ";inkcolor
   1 ;"lash  ";flashon
   1 ;"aper  ";papercolor
   1 ;"UP TO ";item+1
   1 ;"THIS ITEM CANNOT BE REMOVED,    BECAUSE IT'S THE ONLY ONE LEFT! ";:
   1 ;"THIS IS ";
   1 ;"SHUNTED UP TO ";item+1
   1 ;"SHUNTED DOWN TO ";item;"-";256
   1 ;"ROOM ";room;":"
   1 ;"ROOM ";room;" HAS ";r;" ITEM"+("S"
   1 ;"ROOM ";room; 
   1 ;"ROOM ";16
   1 ;"RIGHT"; 
   1 ;"OR ";257
   1 ;"MAKING ";256
   1 ;"LEAVING ";256
   1 ;"JET SET WILLY CONSTRUCTION KIT";
   1 ;"ITEM ";item;" HAS BEEN REMOVED,";
   1 ;"ITEM ";item;" HAS BEEN INSERTED,";
   1 ;"ITEM ";item;
   1 ;"FORMER ITEMS ";item;"-";255
   1 ;"FORMER ITEMS ";item+1
   1 ;"FORMER ITEM ";item;" HAS BEEN SHUNTED";
   1 ;"FORMER ITEM ";item+1
   1 ;"Enter"; 
   1 ;"ENTER ITEM NUMBER TO INSERT THE NEW ONE IN FRONT OF (1 TO ";256
   1 ;"EDIT ROOM NAME:                     "; 
   1 ;"EDIT RAMP:                          "; 
   1 ;"EDIT CONVEYOR:                      "; 
   1 ;"Delete";
   1 ;"DOWN TO ";item;
   1 ;"CAN'T ADD A NEW ITEM BECAUSE IT WOULD EXCEED THE MAXIMUM OF 256 ";:
   1 ;" WHOLE GRAPHIC ON"
   1 ;" WHOLE GRAPHIC OFF"
   1 ;" TOGGLE WHOLE GRAPHIC"
   1 ;" TOGGLE PIXEL"
   1 ;" TOGGLE PIXEL AND MOVE"
   1 ;" TO STICK IT ON THE END:";
   1 ;" TO CLEAR THE WHOLE ROOM;      "; 
   1 ;" TO CLEAR JUST THE ";#0
   1 ;" SAVE GAME"
   1 ;" ROOM EDITOR"
   1 ;" REMOVE ITEM"
   1 ;" REDRAW ROOM"
   1 ;" PUT WALL BLOCK"
   1 ;" PUT NASTY BLOCK"
   1 ;" PUT FLOOR BLOCK"
   1 ;" PUT BACKGROUND BLOCK"
   1 ;" PLAY GAME"
   1 ;" PIXEL ON"
   1 ;" PIXEL ON AND MOVE"
   1 ;" PIXEL OFF"
   1 ;" PIXEL OFF AND MOVE"
   1 ;" MOVE ITEM TO NEXT/PREV ROOM"
   1 ;" MOVE ITEM TO A SPECIFIC ROOM"
   1 ;" MOVE ITEM L/R/D/U"
   1 ;" LOAD GAME"
   1 ;" LIST ROOMS"
   1 ;" LATERAL INVERSION"
   1 ;" ITEMS REMAINING.";
   1 ;" ITEMS IN TOTAL.";
   1 ;" ITEM EDITOR"
   1 ;" INSERT A NEW ITEM"
   1 ;" HELP SCREEN";
   1 ;" HELP SCREEN (OTHER KEYS)"
   1 ;" HELP SCREEN          "
   1 ;" HAS BEEN SHUNTED";
   1 ;" GO TO PREVIOUS ROOM"
   1 ;" GO TO NEXT ROOM"
   1 ;" EDIT WALL"
   1 ;" EDIT ROOM TITLE"
   1 ;" EDIT PREVIOUS ROOM NUMERICALLY"
   1 ;" EDIT PREVIOUS GRAPHIC"
   1 ;" EDIT PREV ROOM CHRONOLOGICALLY"
   1 ;" EDIT PREV ITEM IN ROOM"
   1 ;" EDIT PREV ITEM IN ITEM TABLE"
   1 ;" EDIT NEXT ROOM"
   1 ;" EDIT NEXT ITEM IN ROOM"
   1 ;" EDIT NEXT ITEM IN ITEM TABLE"
   1 ;" EDIT NEXT GRAPHIC"
   1 ;" EDIT NASTY"
   1 ;" EDIT ITEMS"
   1 ;" EDIT ITEM GRAPHIC"
   1 ;" EDIT FLOOR"
   1 ;" EDIT BACKGROUND"
   1 ;" EDIT A SPECIFIC ROOM"
   1 ;" EDIT A SPECIFIC ITEM IN TABLE"
   1 ;" CLEAR SCREEN/WHOLE ROOM"
   1 ;" CHEQUERED GRID ON/OFF"
   1 ;" CHANGE WHOLE STRING       "; 
   1 ;" CHANGE ONE CHARACTER     ";#0
   1 ;" CHANGE BORDER COLOUR"
   1 ;" BACK/FORWARD SECTOR         "; 
   1 ;" BACK/FORWARD ROOM            "; 
   1 ;"  RETURN TO EDITING ROOM ";room
   1 ;"  GO TO ROOM ";16
   1 ;"           "'" SAVE GAME "'"           "
   1 ;"           "'" PLAY GAME "'"           "
   1 ;"           "'" LOAD GAME "'"           "
   1 ;"             "'" ROOM EDITOR "'"             "
   1 ;"             "'" ITEM EDITOR "'"             "
   1 ;"              BLOCKS, TO B/F/W/N      ANY OTHER KEY NOT TO CLEAR":
   1 ;"                      "'" KEYS FOR ITEM EDITOR "'"                      "
   1 ;"                          "'" KEYS FOR GRAPHICS EDITOR "'"                          "
   1 ;"                                PRESS "; 
   1 ;"                                ENTER NEW ROOM NAME:            ";:
   1 ;"                                ";:
   1 ;"                                "
   1 ;"                                 ";
   1 ;"                                       PART I: ROOM EDITOR                                       "
   1 ;"                                                                                                                                                                ";
   1 2003:07:15 21:50
   1 2003:05:15 12:54
   1 1999:04:30:21:19
   1 1999:04:30:21:16
   1 /ffffffff3
   1 -item,lpos
   1 -item,hpos+room:
   1 -h/x/x/x/x
   1 *sector+offset;#0
   1 *papercolor
   1 *gy+gx),gc
   1 *(sector=3
   1 *(sector=0
   1 *(papercolor=7
   1 *(offset=15
   1 *(offset=0
   1 *(newad-rad)
   1 *(inkey=52
   1 *(inkcolor=7
   1 *(i$="3"):
   1 *(i$="2")+255
   1 *(i$="1")+170
   1 * TOGGLE PIXEL *
   1 * TOGGLE GRID *
   1 * SAVE GAME *
   1 * REMOVE ITEM *
   1 * PUT BLOCK *
   1 * PRINT TITLE *
   1 * PLAY GAME *
   1 * LOAD GAME *
   1 * LIST ROOMS *
   1 * INSERT ITEM *
   1 * EXTRACT ITEM DATA *
   1 * EDIT ROOM NAME *
   1 * EDIT RAMP/CONVEYOR *
   1 * EDIT ITEM *
   1 * EDIT 8x8 GRAPHIC *
   1 * DRAW SCREEN *
   1 * DISPLAY ITEM *
   1 * COMPUTE ITEMS IN ROOM *
   1 * CLEAR SCREEN *
   1 )=(inkey-48
   1 )-r*(iptr=r):
   1 ),"RIGHT: "; 
   1 ),"BELOW: "; 
   1 )+r*(iptr=1
   1 )+" IN IT";
   1 )*(item=256
   1 )*(inkey=52
   1 )'"ABOVE: "; 
   1 ) + ("WALL"
   1 ) + ("RAMP"
   1 ) + ("NASTY"
   1 ) + ("ITEM"
   1 ) + ("FLOOR"
   1 ) + ("CONVEYOR"
   1 (rad+gad+i):
   1 (rad+gad+8
   1 (rad+gad+1
   1 (attribute/8
   1 '"VERIFY """;f$;""" CODE 32768,32768":
   1 '"THERE ARE ";256
   1 '"SAVE """;f$;""" CODE 32768,32768":
   1 '"PLEASE ENTER NUMBER OF ROOM TO  EDIT (0 TO 63)"
   1 '"PLEASE ENTER NUMBER OF ITEM TO  EDIT (1 TO ";256
   1 '"PLEASE ENTER FILENAME, OR JUST  PRESS ENTER TO LOAD THE NEXT    FILE ON THE TAPE"
   1 '"PLEASE ENTER FILENAME";:
   1 '"LOAD """;f$;""" CODE":
   1 '"DO YOU WISH TO VERIFY? (";
   1 '"ARE YOU SURE YOU REALLY WANT TO DO THIS NOW? (";
   1 '" LEFT: "; 
   1 "WHAT ROOM DO YOU WISH TO MOVE   THIS ITEM TO (0-63)? ";room:
   1 "ROOM TO RIGHT (0-63)? ";r:
   1 "ROOM TO LEFT (0-63)? ";r:
   1 "ROOM BELOW (0-63)? ";r:
   1 "ROOM ABOVE (0-63)? ";r:
   1 "ROOM (0-63)? ";room:
   1 "JET SET WILLY CONSTRUCTION KIT  =============================="''"PART I: ROOM EDITOR"'"-------------------"
   1 "ENTER CHARACTER: ";c$:
   1 "ARE YOU SURE YOU WISH TO REMOVE THIS ITEM (";
   1 ", OR PRESS ENTER TO SAVE AS """;f$;"""";
   1 !"screen":
   1 !"filename":
   1  1984 SOFTWARE PROJECTS Ltd . . . . .Guide Willy to collect all the items around the house before Midnight so Maria will let you get to your bed. . . . . . .+++++ Press ENTER to Start +++++Items collected 000 Time 00:00 mGameOver000 7:00a 7:00aEnter Code at grid location     Sorry, try code at location     
   1   We must perform a Quirkafleeg 
   1    On a Branch Over the Drive   
   1    Above the West Bedroom       
   1     West of Kitchen             
   1     West Bedroom                
   1     A bit of tree               
   1       Up on the Battlements     
   1       The Forgotten Abbey       
   1       Inside the MegaTrunk      
   1        The Security Guard       
   1        The Nightmare Room       
   1        The Banyan Tree          
   1        Emergency Generator      
   1         The Wine Cellar         
   1         Rescue Esmerelda        
   1         Out on a limb           
   1         First Landing           
   1         Entrance to Hades       4
   1         Conservatory Roof       
   1          [                      
   1          West Wing Roof         
   1          Under the Roof         
   1          The Front Door         (
   1          Priests' Hole          
   1          On top of the house    
   1          East Wall Base         
   1          Cuckoo's Nest          
   1          Ballroom West          
   1          Ballroom East          
   1           Watch Tower           
   1           Under the Drive       
   1           The Kitchen           
   1           Swimming Pool         
   1           On the Roof           D
   1            West  Wing           
   1            Tree Root            
   1            Tool  Shed           
   1            The Yacht            
   1            The Chapel           
   1            Nomen Luni           
   1            Cold Store           
   1             Tree Top            
   1             The Hall            
   1             The Beach           
   1             Orangery            
   1             Back Door           
   1              The Bow