Top 10k strings from Jet Set Willy Construction Kit - Part 1 - Room Editor (2003)(Broadsoft)(128k).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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15 !"message"
8 prevroom=room:
8 *************
5 room=room-64
5 i=rad+gad+1
5 ;" ";
4 room=room-128
4 rad+gad,attribute:
4 gy=gy+gdy+8
4 gx=gx+gdx+8
4 attribute=inkcolor+8
4 ;" HELP SCREEN ":
4 ,attribute:
4 *papercolor+64
4 *gy+gx,ga:
4 *brighton+128
4 ***************
4 *(room>127
4 *(inkey=95
4 *(inkey=64
4 *(inkey=37
4 *(inkey=36
4 *(inkey=35
4 *(inkey=33
4 *(inkey=172
4 (posad/256
3 ;"L/R/BELOW/ABOVE"
3 ;" RETURN TO EDITING SCREEN ";
3 !"filename"
2 room=room-1
2 room=room+1
2 posad=18432
2 posad=16384
2 lpos=lpos-256
2 gadd=gad+rad+1
2 gadd,gbyte:
2 g=rad+gad+1
2 ;"PRESS ANY KEY TO RETURN"
2 ;"PRESS ANY KEY TO CONTINUE";
2 ;"PRESS ";
2 ;" SHORTER ";
2 ;" RETURN TO ROOM EDITOR"
2 ;" RETURN TO MAIN MENU"
2 ;" MOVE CURSOR L/R/D/U"
2 ;" LONGER ";#0
2 ;" HAVE BEEN";
2 ;" FOR MORE KEYS OR"'"ANY OTHER KEY TO RETURN.":
2 ;" EDIT RAMP"
2 ;" EDIT CONVEYOR"
2 ;" CHANGE DIRECTION: ";
2 ;" "'" KEYS FOR ROOM EDITOR "'" "
2 ;" ":
2 ;" ";
2 ;"
2 ,posad-256
2 *sector+offset;" ":
2 *sector+offset;
2 *sector+offset
2 *gy,gbyte:
2 *************************
2 *********************
2 ********************
2 ****************
2 *(inkey=53
2 BROADSOFT 2003"
1 wad=rad+218
1 sroom=room:
1 sinkey=inkey
1 sector=(sector-1
1 sector=(sector+1
1 sector*4096
1 room=sroom:
1 room=room+64
1 room=room+(-room+sroom)*(room>63
1 room=prevroom:
1 room=byte a
1 room=(room-1
1 room=(room+1
1 rad+gad,255
1 rad+gad+i,
1 prevroom=t:
1 prevroom=64
1 prevroom<64
1 posad>20479
1 posad>16639
1 posad=posad-32
1 posad=posad-1792
1 posad=posad+1
1 posad<18432
1 posad<16384
1 pos=pos-64
1 pos=pos-32
1 pos=pos-16
1 pos=pos-128
1 papercolor=papercolor+1
1 papercolor=
1 oldad=newad:
1 offset=room-16
1 offset=(offset-1
1 offset=(offset+1
1 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o
1 newad=rad+
1 newad= 65536
1 item=(item-1
1 item=(item+1
1 iptr=iptr+1
1 iptr=(iptr-1
1 iptr=(iptr+1
1 inkey=sinkey:
1 inkey=inkey+32
1 inkey=ginkey:
1 inkcolor=inkcolor+1
1 inkcolor=attribute-8
1 index=y*32
1 i=rad+gad+8
1 i= rad+gad+1
1 gy=gy+gdy-8
1 gx=gx+gdx-8
1 ginkey=ginkey+32
1 ginkey=172
1 ginkey=118
1 ginkey=113
1 ginkey=112
1 ginkey=106
1 ginkey=105
1 ginkey=104
1 ginkey=102
1 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g
1 f`V`V`f`VLHLHLVVVVVVVV@@@@DDLLV`f`VVffQV`VQQ``@@@@@@@@!
1 byte b>127
1 byte b=byte b-64
1 byte b=byte b-32
1 byte b=byte b-128
1 byte a>127
1 byte a=byte a-64
1 byte a=byte a-128
1 brighton=1
1 brighton=0
1 brighton=
1 attribute>63
1 attribute>127
1 attribute=attribute-64
1 attribute=attribute-128
1 attribute=
1 [^#~2.T:3T
1 VY The Attic
1 UUZUU The Drive
1 UUUUUUUZ The Bathroom
1 UUUUUUUU At the Foot of the MegaTree
1 UUUUUUUU Under the MegaTree
1 UUUUUUUU The Off Licence
1 UUUUUUUU Back Stairway
1 UUU Master Bedroom
1 UU The Bridge
1 UU Top Landing
1 To the Kitchens Main Stairway
1 TRSHDx(C) Copyright 1982 by LSI>
1 TRSHDx!HD"><>
1 ROOMS
1 Q<3Q<3Q<3Q<3Q<3Q<3Q<3Q<3L<3L<3L9-L9-Q@-Q<3Q<6[@6fQ<Q<3Q<3(<((6-Q6-Q6-(6((<3Q<3&<-L<-(@3Q@3-@6 @6=y=
1 NZ,ENDPAUSE
1 JSW1
1 JSW CK I ,
1 ITEMS
1 I'm sure I've seen this before..
1 Halfway up the East Wall
1 HELP
1 HALLO HACKER>
1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
1 E_E_E_E_E_E_E
1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGG
1 Dr Jones will never believe this
1 AIR+++++ Press ENTER to Start +++++ JET-SET WILLY by Matthew Smith
1 @ PHTRUSfff
1 >8*P~w#"P~
1 ;papercolor
1 ;("BACKGROUND"
1 ;"} VISIT ROOM TO THE";
1 ;"} SET ROOM TO THE";
1 ;"} ROTATE L/R/D/U"
1 ;"} PUT BLOCK AND MOVE"
1 ;"} MOVE ITEM TO ROOM";
1 ;"} EDIT BLOCK GRAPHICS"
1 ;"right ";brighton
1 ;"nk ";inkcolor
1 ;"lash ";flashon
1 ;"aper ";papercolor
1 ;"UP TO ";item+1
1 ;"THIS ITEM CANNOT BE REMOVED, BECAUSE IT'S THE ONLY ONE LEFT! ";:
1 ;"THIS IS ";
1 ;"SHUNTED UP TO ";item+1
1 ;"SHUNTED DOWN TO ";item;"-";256
1 ;"ROOM ";room;":"
1 ;"ROOM ";room;" HAS ";r;" ITEM"+("S"
1 ;"ROOM ";room;
1 ;"ROOM ";16
1 ;"RIGHT";
1 ;"OR ";257
1 ;"MAKING ";256
1 ;"LEAVING ";256
1 ;"JET SET WILLY CONSTRUCTION KIT";
1 ;"ITEM ";item;" HAS BEEN REMOVED,";
1 ;"ITEM ";item;" HAS BEEN INSERTED,";
1 ;"ITEM ";item;
1 ;"FORMER ITEMS ";item;"-";255
1 ;"FORMER ITEMS ";item+1
1 ;"FORMER ITEM ";item;" HAS BEEN SHUNTED";
1 ;"FORMER ITEM ";item+1
1 ;"Enter";
1 ;"ENTER ITEM NUMBER TO INSERT THE NEW ONE IN FRONT OF (1 TO ";256
1 ;"EDIT ROOM NAME: ";
1 ;"EDIT RAMP: ";
1 ;"EDIT CONVEYOR: ";
1 ;"Delete";
1 ;"DOWN TO ";item;
1 ;"CAN'T ADD A NEW ITEM BECAUSE IT WOULD EXCEED THE MAXIMUM OF 256 ";:
1 ;" WHOLE GRAPHIC ON"
1 ;" WHOLE GRAPHIC OFF"
1 ;" TOGGLE WHOLE GRAPHIC"
1 ;" TOGGLE PIXEL"
1 ;" TOGGLE PIXEL AND MOVE"
1 ;" TO STICK IT ON THE END:";
1 ;" TO CLEAR THE WHOLE ROOM; ";
1 ;" TO CLEAR JUST THE ";#0
1 ;" SAVE GAME"
1 ;" ROOM EDITOR"
1 ;" REMOVE ITEM"
1 ;" REDRAW ROOM"
1 ;" PUT WALL BLOCK"
1 ;" PUT NASTY BLOCK"
1 ;" PUT FLOOR BLOCK"
1 ;" PUT BACKGROUND BLOCK"
1 ;" PLAY GAME"
1 ;" PIXEL ON"
1 ;" PIXEL ON AND MOVE"
1 ;" PIXEL OFF"
1 ;" PIXEL OFF AND MOVE"
1 ;" MOVE ITEM TO NEXT/PREV ROOM"
1 ;" MOVE ITEM TO A SPECIFIC ROOM"
1 ;" MOVE ITEM L/R/D/U"
1 ;" LOAD GAME"
1 ;" LIST ROOMS"
1 ;" LATERAL INVERSION"
1 ;" ITEMS REMAINING.";
1 ;" ITEMS IN TOTAL.";
1 ;" ITEM EDITOR"
1 ;" INSERT A NEW ITEM"
1 ;" HELP SCREEN";
1 ;" HELP SCREEN (OTHER KEYS)"
1 ;" HELP SCREEN "
1 ;" HAS BEEN SHUNTED";
1 ;" GO TO PREVIOUS ROOM"
1 ;" GO TO NEXT ROOM"
1 ;" EDIT WALL"
1 ;" EDIT ROOM TITLE"
1 ;" EDIT PREVIOUS ROOM NUMERICALLY"
1 ;" EDIT PREVIOUS GRAPHIC"
1 ;" EDIT PREV ROOM CHRONOLOGICALLY"
1 ;" EDIT PREV ITEM IN ROOM"
1 ;" EDIT PREV ITEM IN ITEM TABLE"
1 ;" EDIT NEXT ROOM"
1 ;" EDIT NEXT ITEM IN ROOM"
1 ;" EDIT NEXT ITEM IN ITEM TABLE"
1 ;" EDIT NEXT GRAPHIC"
1 ;" EDIT NASTY"
1 ;" EDIT ITEMS"
1 ;" EDIT ITEM GRAPHIC"
1 ;" EDIT FLOOR"
1 ;" EDIT BACKGROUND"
1 ;" EDIT A SPECIFIC ROOM"
1 ;" EDIT A SPECIFIC ITEM IN TABLE"
1 ;" CLEAR SCREEN/WHOLE ROOM"
1 ;" CHEQUERED GRID ON/OFF"
1 ;" CHANGE WHOLE STRING ";
1 ;" CHANGE ONE CHARACTER ";#0
1 ;" CHANGE BORDER COLOUR"
1 ;" BACK/FORWARD SECTOR ";
1 ;" BACK/FORWARD ROOM ";
1 ;" RETURN TO EDITING ROOM ";room
1 ;" GO TO ROOM ";16
1 ;" "'" SAVE GAME "'" "
1 ;" "'" PLAY GAME "'" "
1 ;" "'" LOAD GAME "'" "
1 ;" "'" ROOM EDITOR "'" "
1 ;" "'" ITEM EDITOR "'" "
1 ;" BLOCKS, TO B/F/W/N ANY OTHER KEY NOT TO CLEAR":
1 ;" "'" KEYS FOR ITEM EDITOR "'" "
1 ;" "'" KEYS FOR GRAPHICS EDITOR "'" "
1 ;" PRESS ";
1 ;" ENTER NEW ROOM NAME: ";:
1 ;" ";:
1 ;" "
1 ;" ";
1 ;" PART I: ROOM EDITOR "
1 ;" ";
1 2003:07:15 21:50
1 2003:05:15 12:54
1 1999:04:30:21:19
1 1999:04:30:21:16
1 /ffffffff3
1 -item,lpos
1 -item,hpos+room:
1 -h/x/x/x/x
1 *sector+offset;#0
1 *papercolor
1 *gy+gx),gc
1 *(sector=3
1 *(sector=0
1 *(papercolor=7
1 *(offset=15
1 *(offset=0
1 *(newad-rad)
1 *(inkey=52
1 *(inkcolor=7
1 *(i$="3"):
1 *(i$="2")+255
1 *(i$="1")+170
1 * TOGGLE PIXEL *
1 * TOGGLE GRID *
1 * SAVE GAME *
1 * REMOVE ITEM *
1 * PUT BLOCK *
1 * PRINT TITLE *
1 * PLAY GAME *
1 * LOAD GAME *
1 * LIST ROOMS *
1 * INSERT ITEM *
1 * EXTRACT ITEM DATA *
1 * EDIT ROOM NAME *
1 * EDIT RAMP/CONVEYOR *
1 * EDIT ITEM *
1 * EDIT 8x8 GRAPHIC *
1 * DRAW SCREEN *
1 * DISPLAY ITEM *
1 * COMPUTE ITEMS IN ROOM *
1 * CLEAR SCREEN *
1 )=(inkey-48
1 )-r*(iptr=r):
1 ),"RIGHT: ";
1 ),"BELOW: ";
1 )+r*(iptr=1
1 )+" IN IT";
1 )*(item=256
1 )*(inkey=52
1 )'"ABOVE: ";
1 ) + ("WALL"
1 ) + ("RAMP"
1 ) + ("NASTY"
1 ) + ("ITEM"
1 ) + ("FLOOR"
1 ) + ("CONVEYOR"
1 (rad+gad+i):
1 (rad+gad+8
1 (rad+gad+1
1 (attribute/8
1 '"VERIFY """;f$;""" CODE 32768,32768":
1 '"THERE ARE ";256
1 '"SAVE """;f$;""" CODE 32768,32768":
1 '"PLEASE ENTER NUMBER OF ROOM TO EDIT (0 TO 63)"
1 '"PLEASE ENTER NUMBER OF ITEM TO EDIT (1 TO ";256
1 '"PLEASE ENTER FILENAME, OR JUST PRESS ENTER TO LOAD THE NEXT FILE ON THE TAPE"
1 '"PLEASE ENTER FILENAME";:
1 '"LOAD """;f$;""" CODE":
1 '"DO YOU WISH TO VERIFY? (";
1 '"ARE YOU SURE YOU REALLY WANT TO DO THIS NOW? (";
1 '" LEFT: ";
1 "WHAT ROOM DO YOU WISH TO MOVE THIS ITEM TO (0-63)? ";room:
1 "ROOM TO RIGHT (0-63)? ";r:
1 "ROOM TO LEFT (0-63)? ";r:
1 "ROOM BELOW (0-63)? ";r:
1 "ROOM ABOVE (0-63)? ";r:
1 "ROOM (0-63)? ";room:
1 "JET SET WILLY CONSTRUCTION KIT =============================="''"PART I: ROOM EDITOR"'"-------------------"
1 "ENTER CHARACTER: ";c$:
1 "ARE YOU SURE YOU WISH TO REMOVE THIS ITEM (";
1 ", OR PRESS ENTER TO SAVE AS """;f$;"""";
1 !"screen":
1 !"filename":
1 1984 SOFTWARE PROJECTS Ltd . . . . .Guide Willy to collect all the items around the house before Midnight so Maria will let you get to your bed. . . . . . .+++++ Press ENTER to Start +++++Items collected 000 Time 00:00 mGameOver000 7:00a 7:00aEnter Code at grid location Sorry, try code at location
1 We must perform a Quirkafleeg
1 On a Branch Over the Drive
1 Above the West Bedroom
1 West of Kitchen
1 West Bedroom
1 A bit of tree
1 Up on the Battlements
1 The Forgotten Abbey
1 Inside the MegaTrunk
1 The Security Guard
1 The Nightmare Room
1 The Banyan Tree
1 Emergency Generator
1 The Wine Cellar
1 Rescue Esmerelda
1 Out on a limb
1 First Landing
1 Entrance to Hades 4
1 Conservatory Roof
1 [
1 West Wing Roof
1 Under the Roof
1 The Front Door (
1 Priests' Hole
1 On top of the house
1 East Wall Base
1 Cuckoo's Nest
1 Ballroom West
1 Ballroom East
1 Watch Tower
1 Under the Drive
1 The Kitchen
1 Swimming Pool
1 On the Roof D
1 West Wing
1 Tree Root
1 Tool Shed
1 The Yacht
1 The Chapel
1 Nomen Luni
1 Cold Store
1 Tree Top
1 The Hall
1 The Beach
1 Orangery
1 Back Door
1 The Bow