Top 10k strings from Jet Set Willy Construction Kit - Part 1 - Room Editor (2003)(Broadsoft)(128k).tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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15 !"message" 8 prevroom=room: 8 ************* 5 room=room-64 5 i=rad+gad+1 5 ;" "; 4 room=room-128 4 rad+gad,attribute: 4 gy=gy+gdy+8 4 gx=gx+gdx+8 4 attribute=inkcolor+8 4 ;" HELP SCREEN ": 4 ,attribute: 4 *papercolor+64 4 *gy+gx,ga: 4 *brighton+128 4 *************** 4 *(room>127 4 *(inkey=95 4 *(inkey=64 4 *(inkey=37 4 *(inkey=36 4 *(inkey=35 4 *(inkey=33 4 *(inkey=172 4 (posad/256 3 ;"L/R/BELOW/ABOVE" 3 ;" RETURN TO EDITING SCREEN "; 3 !"filename" 2 room=room-1 2 room=room+1 2 posad=18432 2 posad=16384 2 lpos=lpos-256 2 gadd=gad+rad+1 2 gadd,gbyte: 2 g=rad+gad+1 2 ;"PRESS ANY KEY TO RETURN" 2 ;"PRESS ANY KEY TO CONTINUE"; 2 ;"PRESS "; 2 ;" SHORTER "; 2 ;" RETURN TO ROOM EDITOR" 2 ;" RETURN TO MAIN MENU" 2 ;" MOVE CURSOR L/R/D/U" 2 ;" LONGER ";#0 2 ;" HAVE BEEN"; 2 ;" FOR MORE KEYS OR"'"ANY OTHER KEY TO RETURN.": 2 ;" EDIT RAMP" 2 ;" EDIT CONVEYOR" 2 ;" CHANGE DIRECTION: "; 2 ;" "'" KEYS FOR ROOM EDITOR "'" " 2 ;" ": 2 ;" "; 2 ;" 2 ,posad-256 2 *sector+offset;" ": 2 *sector+offset; 2 *sector+offset 2 *gy,gbyte: 2 ************************* 2 ********************* 2 ******************** 2 **************** 2 *(inkey=53 2 BROADSOFT 2003" 1 wad=rad+218 1 sroom=room: 1 sinkey=inkey 1 sector=(sector-1 1 sector=(sector+1 1 sector*4096 1 room=sroom: 1 room=room+64 1 room=room+(-room+sroom)*(room>63 1 room=prevroom: 1 room=byte a 1 room=(room-1 1 room=(room+1 1 rad+gad,255 1 rad+gad+i, 1 prevroom=t: 1 prevroom=64 1 prevroom<64 1 posad>20479 1 posad>16639 1 posad=posad-32 1 posad=posad-1792 1 posad=posad+1 1 posad<18432 1 posad<16384 1 pos=pos-64 1 pos=pos-32 1 pos=pos-16 1 pos=pos-128 1 papercolor=papercolor+1 1 papercolor= 1 oldad=newad: 1 offset=room-16 1 offset=(offset-1 1 offset=(offset+1 1 o h i j k l m n o@h@i@j@k@l@m@n@o`h`i`j`k`l`m`n`o 1 newad=rad+ 1 newad= 65536 1 item=(item-1 1 item=(item+1 1 iptr=iptr+1 1 iptr=(iptr-1 1 iptr=(iptr+1 1 inkey=sinkey: 1 inkey=inkey+32 1 inkey=ginkey: 1 inkcolor=inkcolor+1 1 inkcolor=attribute-8 1 index=y*32 1 i=rad+gad+8 1 i= rad+gad+1 1 gy=gy+gdy-8 1 gx=gx+gdx-8 1 ginkey=ginkey+32 1 ginkey=172 1 ginkey=118 1 ginkey=113 1 ginkey=112 1 ginkey=106 1 ginkey=105 1 ginkey=104 1 ginkey=102 1 g ` a b c d e f g@`@a@b@c@d@e@f@g```a`b`c`d`e`f`g 1 f`V`V`f`VLHLHLVVVVVVVV@@@@DDLLV`f`VVffQV`VQQ``@@@@@@@@! 1 byte b>127 1 byte b=byte b-64 1 byte b=byte b-32 1 byte b=byte b-128 1 byte a>127 1 byte a=byte a-64 1 byte a=byte a-128 1 brighton=1 1 brighton=0 1 brighton= 1 attribute>63 1 attribute>127 1 attribute=attribute-64 1 attribute=attribute-128 1 attribute= 1 [^#~2.T:3T 1 VY The Attic 1 UUZUU The Drive 1 UUUUUUUZ The Bathroom 1 UUUUUUUU At the Foot of the MegaTree 1 UUUUUUUU Under the MegaTree 1 UUUUUUUU The Off Licence 1 UUUUUUUU Back Stairway 1 UUU Master Bedroom 1 UU The Bridge 1 UU Top Landing 1 To the Kitchens Main Stairway 1 TRSHDx(C) Copyright 1982 by LSI> 1 TRSHDx!HD"><> 1 ROOMS 1 Q<3Q<3Q<3Q<3Q<3Q<3Q<3Q<3L<3L<3L9-L9-Q@-Q<3Q<6[@6fQ<Q<3Q<3(<((6-Q6-Q6-(6((<3Q<3&<-L<-(@3Q@3-@6 @6=y= 1 NZ,ENDPAUSE 1 JSW1 1 JSW CK I , 1 ITEMS 1 I'm sure I've seen this before.. 1 Halfway up the East Wall 1 HELP 1 HALLO HACKER> 1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 1 E_E_E_E_E_E_E 1 EEEEEEEEEEEEEEEEEEEEEEEEEEEEGGGG 1 Dr Jones will never believe this 1 AIR+++++ Press ENTER to Start +++++ JET-SET WILLY by Matthew Smith 1 @ PHTRUSfff 1 >8*P~w#"P~ 1 ;papercolor 1 ;("BACKGROUND" 1 ;"} VISIT ROOM TO THE"; 1 ;"} SET ROOM TO THE"; 1 ;"} ROTATE L/R/D/U" 1 ;"} PUT BLOCK AND MOVE" 1 ;"} MOVE ITEM TO ROOM"; 1 ;"} EDIT BLOCK GRAPHICS" 1 ;"right ";brighton 1 ;"nk ";inkcolor 1 ;"lash ";flashon 1 ;"aper ";papercolor 1 ;"UP TO ";item+1 1 ;"THIS ITEM CANNOT BE REMOVED, BECAUSE IT'S THE ONLY ONE LEFT! ";: 1 ;"THIS IS "; 1 ;"SHUNTED UP TO ";item+1 1 ;"SHUNTED DOWN TO ";item;"-";256 1 ;"ROOM ";room;":" 1 ;"ROOM ";room;" HAS ";r;" ITEM"+("S" 1 ;"ROOM ";room; 1 ;"ROOM ";16 1 ;"RIGHT"; 1 ;"OR ";257 1 ;"MAKING ";256 1 ;"LEAVING ";256 1 ;"JET SET WILLY CONSTRUCTION KIT"; 1 ;"ITEM ";item;" HAS BEEN REMOVED,"; 1 ;"ITEM ";item;" HAS BEEN INSERTED,"; 1 ;"ITEM ";item; 1 ;"FORMER ITEMS ";item;"-";255 1 ;"FORMER ITEMS ";item+1 1 ;"FORMER ITEM ";item;" HAS BEEN SHUNTED"; 1 ;"FORMER ITEM ";item+1 1 ;"Enter"; 1 ;"ENTER ITEM NUMBER TO INSERT THE NEW ONE IN FRONT OF (1 TO ";256 1 ;"EDIT ROOM NAME: "; 1 ;"EDIT RAMP: "; 1 ;"EDIT CONVEYOR: "; 1 ;"Delete"; 1 ;"DOWN TO ";item; 1 ;"CAN'T ADD A NEW ITEM BECAUSE IT WOULD EXCEED THE MAXIMUM OF 256 ";: 1 ;" WHOLE GRAPHIC ON" 1 ;" WHOLE GRAPHIC OFF" 1 ;" TOGGLE WHOLE GRAPHIC" 1 ;" TOGGLE PIXEL" 1 ;" TOGGLE PIXEL AND MOVE" 1 ;" TO STICK IT ON THE END:"; 1 ;" TO CLEAR THE WHOLE ROOM; "; 1 ;" TO CLEAR JUST THE ";#0 1 ;" SAVE GAME" 1 ;" ROOM EDITOR" 1 ;" REMOVE ITEM" 1 ;" REDRAW ROOM" 1 ;" PUT WALL BLOCK" 1 ;" PUT NASTY BLOCK" 1 ;" PUT FLOOR BLOCK" 1 ;" PUT BACKGROUND BLOCK" 1 ;" PLAY GAME" 1 ;" PIXEL ON" 1 ;" PIXEL ON AND MOVE" 1 ;" PIXEL OFF" 1 ;" PIXEL OFF AND MOVE" 1 ;" MOVE ITEM TO NEXT/PREV ROOM" 1 ;" MOVE ITEM TO A SPECIFIC ROOM" 1 ;" MOVE ITEM L/R/D/U" 1 ;" LOAD GAME" 1 ;" LIST ROOMS" 1 ;" LATERAL INVERSION" 1 ;" ITEMS REMAINING."; 1 ;" ITEMS IN TOTAL."; 1 ;" ITEM EDITOR" 1 ;" INSERT A NEW ITEM" 1 ;" HELP SCREEN"; 1 ;" HELP SCREEN (OTHER KEYS)" 1 ;" HELP SCREEN " 1 ;" HAS BEEN SHUNTED"; 1 ;" GO TO PREVIOUS ROOM" 1 ;" GO TO NEXT ROOM" 1 ;" EDIT WALL" 1 ;" EDIT ROOM TITLE" 1 ;" EDIT PREVIOUS ROOM NUMERICALLY" 1 ;" EDIT PREVIOUS GRAPHIC" 1 ;" EDIT PREV ROOM CHRONOLOGICALLY" 1 ;" EDIT PREV ITEM IN ROOM" 1 ;" EDIT PREV ITEM IN ITEM TABLE" 1 ;" EDIT NEXT ROOM" 1 ;" EDIT NEXT ITEM IN ROOM" 1 ;" EDIT NEXT ITEM IN ITEM TABLE" 1 ;" EDIT NEXT GRAPHIC" 1 ;" EDIT NASTY" 1 ;" EDIT ITEMS" 1 ;" EDIT ITEM GRAPHIC" 1 ;" EDIT FLOOR" 1 ;" EDIT BACKGROUND" 1 ;" EDIT A SPECIFIC ROOM" 1 ;" EDIT A SPECIFIC ITEM IN TABLE" 1 ;" CLEAR SCREEN/WHOLE ROOM" 1 ;" CHEQUERED GRID ON/OFF" 1 ;" CHANGE WHOLE STRING "; 1 ;" CHANGE ONE CHARACTER ";#0 1 ;" CHANGE BORDER COLOUR" 1 ;" BACK/FORWARD SECTOR "; 1 ;" BACK/FORWARD ROOM "; 1 ;" RETURN TO EDITING ROOM ";room 1 ;" GO TO ROOM ";16 1 ;" "'" SAVE GAME "'" " 1 ;" "'" PLAY GAME "'" " 1 ;" "'" LOAD GAME "'" " 1 ;" "'" ROOM EDITOR "'" " 1 ;" "'" ITEM EDITOR "'" " 1 ;" BLOCKS, TO B/F/W/N ANY OTHER KEY NOT TO CLEAR": 1 ;" "'" KEYS FOR ITEM EDITOR "'" " 1 ;" "'" KEYS FOR GRAPHICS EDITOR "'" " 1 ;" PRESS "; 1 ;" ENTER NEW ROOM NAME: ";: 1 ;" ";: 1 ;" " 1 ;" "; 1 ;" PART I: ROOM EDITOR " 1 ;" "; 1 2003:07:15 21:50 1 2003:05:15 12:54 1 1999:04:30:21:19 1 1999:04:30:21:16 1 /ffffffff3 1 -item,lpos 1 -item,hpos+room: 1 -h/x/x/x/x 1 *sector+offset;#0 1 *papercolor 1 *gy+gx),gc 1 *(sector=3 1 *(sector=0 1 *(papercolor=7 1 *(offset=15 1 *(offset=0 1 *(newad-rad) 1 *(inkey=52 1 *(inkcolor=7 1 *(i$="3"): 1 *(i$="2")+255 1 *(i$="1")+170 1 * TOGGLE PIXEL * 1 * TOGGLE GRID * 1 * SAVE GAME * 1 * REMOVE ITEM * 1 * PUT BLOCK * 1 * PRINT TITLE * 1 * PLAY GAME * 1 * LOAD GAME * 1 * LIST ROOMS * 1 * INSERT ITEM * 1 * EXTRACT ITEM DATA * 1 * EDIT ROOM NAME * 1 * EDIT RAMP/CONVEYOR * 1 * EDIT ITEM * 1 * EDIT 8x8 GRAPHIC * 1 * DRAW SCREEN * 1 * DISPLAY ITEM * 1 * COMPUTE ITEMS IN ROOM * 1 * CLEAR SCREEN * 1 )=(inkey-48 1 )-r*(iptr=r): 1 ),"RIGHT: "; 1 ),"BELOW: "; 1 )+r*(iptr=1 1 )+" IN IT"; 1 )*(item=256 1 )*(inkey=52 1 )'"ABOVE: "; 1 ) + ("WALL" 1 ) + ("RAMP" 1 ) + ("NASTY" 1 ) + ("ITEM" 1 ) + ("FLOOR" 1 ) + ("CONVEYOR" 1 (rad+gad+i): 1 (rad+gad+8 1 (rad+gad+1 1 (attribute/8 1 '"VERIFY """;f$;""" CODE 32768,32768": 1 '"THERE ARE ";256 1 '"SAVE """;f$;""" CODE 32768,32768": 1 '"PLEASE ENTER NUMBER OF ROOM TO EDIT (0 TO 63)" 1 '"PLEASE ENTER NUMBER OF ITEM TO EDIT (1 TO ";256 1 '"PLEASE ENTER FILENAME, OR JUST PRESS ENTER TO LOAD THE NEXT FILE ON THE TAPE" 1 '"PLEASE ENTER FILENAME";: 1 '"LOAD """;f$;""" CODE": 1 '"DO YOU WISH TO VERIFY? ("; 1 '"ARE YOU SURE YOU REALLY WANT TO DO THIS NOW? ("; 1 '" LEFT: "; 1 "WHAT ROOM DO YOU WISH TO MOVE THIS ITEM TO (0-63)? ";room: 1 "ROOM TO RIGHT (0-63)? ";r: 1 "ROOM TO LEFT (0-63)? ";r: 1 "ROOM BELOW (0-63)? ";r: 1 "ROOM ABOVE (0-63)? ";r: 1 "ROOM (0-63)? ";room: 1 "JET SET WILLY CONSTRUCTION KIT =============================="''"PART I: ROOM EDITOR"'"-------------------" 1 "ENTER CHARACTER: ";c$: 1 "ARE YOU SURE YOU WISH TO REMOVE THIS ITEM ("; 1 ", OR PRESS ENTER TO SAVE AS """;f$;""""; 1 !"screen": 1 !"filename": 1 1984 SOFTWARE PROJECTS Ltd . . . . .Guide Willy to collect all the items around the house before Midnight so Maria will let you get to your bed. . . . . . .+++++ Press ENTER to Start +++++Items collected 000 Time 00:00 mGameOver000 7:00a 7:00aEnter Code at grid location Sorry, try code at location 1 We must perform a Quirkafleeg 1 On a Branch Over the Drive 1 Above the West Bedroom 1 West of Kitchen 1 West Bedroom 1 A bit of tree 1 Up on the Battlements 1 The Forgotten Abbey 1 Inside the MegaTrunk 1 The Security Guard 1 The Nightmare Room 1 The Banyan Tree 1 Emergency Generator 1 The Wine Cellar 1 Rescue Esmerelda 1 Out on a limb 1 First Landing 1 Entrance to Hades 4 1 Conservatory Roof 1 [ 1 West Wing Roof 1 Under the Roof 1 The Front Door ( 1 Priests' Hole 1 On top of the house 1 East Wall Base 1 Cuckoo's Nest 1 Ballroom West 1 Ballroom East 1 Watch Tower 1 Under the Drive 1 The Kitchen 1 Swimming Pool 1 On the Roof D 1 West Wing 1 Tree Root 1 Tool Shed 1 The Yacht 1 The Chapel 1 Nomen Luni 1 Cold Store 1 Tree Top 1 The Hall 1 The Beach 1 Orangery 1 Back Door 1 The Bow